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GAME REVIEW: DemiGod (PC)
Click on the picture for specifications
 | DemiGod (PC) |
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| RM 179 |
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Price Updated 19 Oct 2009
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GAMERS looking for a refreshing spin to realtime strategy (RTS) games may want to check out DemiGod. Played on a three-dimensional universe plane based on a custom map for
WarCraft 3 called Defence of the Ancients, it is targeted at gamers who
have a panache for blowout battles and PlayStation-like animation
effects involving wars waged between deities and human armies.
In DemiGod, the eight avatars range from an Assassin demigod to a General demigod who controls a few minions. For example, the Assassin demigod is an action-driven hero that focuses on the development of his abilities. In the hero sphere are Queen of Thorns, Regulus, Rook, Unclean Beast, Torch Bearer, Oak, Lord Erebus and Sedna.
There is less micromanagement of the minions as the control in the game
is driven by the artificial intelligence instead of the gamer.
Fortunately, the game has a shop where heroes can upgrade and trade
their hardware such as armour and staff, depending on their opposition,
or replenish their potions or health spells. The upgraded abilities are
a good follow-up to keep the gamer glued until the end of the game.
While each demigod has its talent tree, with a blend of offensive,
defensive and team-focused abilities, most of the demigods’ names don’t
match their abilities. For example, the Torch Bearer has the
ability to cast fire and ice spells while the four-legged anteater
Unclean Beast is an expert in melee warfare. Of the avatars, the
Rook deserves some credit. It resembles a behemoth that walks slowly,
but can swing its brick-like arms to cause damage. The game is
bundled with space portals that let each unit to generate a large
number of supporting units from the home base. Each territory has a
decent amount of defensive towers to shoot arrows or magical spells to
stop any advancing forces. Static defence cannot provide long-term
cover, so additional forces need to be mobilised. Once control of the
portals is lost, they will provide a source for enemies to come out
from your backyard. The defeated enemies and captured nodes
provide the demigods with a source of gold and experience points. This
lets them increase their levels and access special abilities through
the respective skill tree. And if a demigod suffers damage
during battles, it can return to its base to replenish its health, or
drink the health potions stored in the inventory. But drinking these
potions may not help if the hits taken are faster than the rate of
replenishment. At first glance, DemiGod looks good for the first
few hours. There is less micromanagement, which is good for gamers who
want to milk the entertainment value. But as the game progresses, the
entertainment value drops as gamers may be bored with the lack of depth
and repeated single-player gameplay that focuses on tearing down towers
and taking control of shops and portals. The game can become
more interesting, though, in multiplayer mode since the various online
gamers offer a more varied gameplay and strategy. Despite some
initial connectivity problems, the patched-up gameplay can be quite
addictive and is worth trying out for gamers who are tired of the
overcrowded RTS genre. Of course, DemiGod can be improved. For
example, the developer could have added more demigods from its Web
site, or allow gamers to customise their demigods apart from the
default avatars or create own maps, for a more personalised gaming
experience. But the game does strike a nice balance between
role-playing and strategy with good entertainment value. Plus, the
sound is a blast, and graphics amazing.
by Chris Chan
Published Date : 05 October 2009
Source : Tech & U, New Straits Times
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