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GAME REVIEW: Need for Speed: Shift
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Need
for Speed: Shift trades its arcade-like past for an authentic driving
experience, writes FAIZUL AZIM SAIFUL.
NEED
For Speed: Shift almost drove me mad in the first couple of
minutes of playing, as it is raced on tracks rather than the streets.
However, a few minutes into the game, my
anger diminished. The thrill of being in the cockpit of a pumped up BMW took over.
Purists would have a lot of nasty things
to say about taking the Need For Speed franchise out of the street racing genre
as they did with Prostreet, but this
time, Electronics Art (EA) has a strong retort. Maybe EA has been warned
against glamourising illegal racing, but by taking this direction the franchise
has shifted into the racing-sim genre quite well. One thing which stands out is
that Shift has switched lanes from its arcade-like past to deliver an authentic
and immersion driving experience.
This is a game which feels like it is
built by racers for racers with its loud, intense and numbingly fast action,
especially when experienced from the driver´s seat.
There is no story, no police chases, no
pink slips, no punk stealing your car, no beauty helping you out and then
double-crossing you, no doughnuts to bring down, no fuel stations to blow up,
just all-out racing.
Much like Most Wanted, you start off with a souped-up BMW on a test-drive
around a track so the game can determine your settings depending on your
driving skills.
Once this is done, you´ll be thrust into
a race in the same car and once you win it, you´ll have a sense of deja vu as
the BMW is taken away from you (remember Most
Wanted?).
So, with the winnings, you are asked to
look for a slow, underpowered and boring car which is the only thing you can
afford at the time. Yes, you can still shop for cars and customise them
(upgrade, colour, rims, vinyl) but the only difference is that you can´t take
them out to the streets and show them off.
And with the car, you will have to move
up the tiers and through your winnings, buy better cars and ultimately race in
the Need For Speed World Championships.
To move up the tiers, there are Profile
Points which you need to collect depending on how you drive.
Unlike other racing-sims where clean
driving hails more rewards, you can collect points either for precision or
aggressive driving.
At the end of each race, points are
gathered for following racing lines, precise cornering and clean laps as well
as trading paint, blocking and pushing rivals off the track.
This might sound peculiar at first but there are two classes of driving styles
which you can aspire to -- Precision or Aggressive -- and whichever you score
in most will eventually show on your Style Icon.
The Style Icon shows which driving style
you prefer and, through time, a crest will slowly be complete.
One warning, though, for aggressive
drivers. If you want to take out a rival, make sure you do so or he´ll come
back and take his revenge. That´s how real this game tries to be.
Talking about reality, the cockpit view
in this game is just amazing with true-to-life interiors, and the dynamic
camera) which pitches around depending on how roughly you handle the car) and
G-force effects (which cause the screen to blur).
Going full throttle on straights makes
the screen blurry and really gives the feeling of speed, but lose control and
you´ll experience some of the most realistic crashes in video games.
As soon as you hit something (a stack of
tires, a rival car, a wall), the screen shakes violently, and turns black and
white leaving you disoriented and then slowly returns to normal.
Of course, if you love breaking things,
EA did an excellent job with the damage modelling. Cars trade paint, get
crunched and even fly into the air.
Visually, Shift is easily the
best-looking racing-sim yet, with car models intricately modelled from the
inside-out, and the interiors looking just as beautiful as the exteriors. The
interior of your car also changes as you modify it -- so if you change a normal
street car into a finely-tuned racing machine, it´ll go from having an everyday
interior to one with safety equipment. The audio in Shift is just amazing with crashes making you cringe when you hear
them. The difference between a low-end car and a high-end one in their varying
engine roars is well-defined. There is even a noticeable absence in music
during races which allows for the roar of the engines and cars around you to
pull you more into the experience.
Need
For Speed: Shift is just what racers need to fill the void after
Grid and practise their skills for the highly anticipated Gran Turismo 5. Pedal to the metal.
The game can be bought at
Playtime Electronics in Bangsar Shopping Centre, Kuala Lumpur.
by Faizul Azim Saiful
Published Date : 23 October 2009
Source : Six, New Straits Times
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